ART DIRECTOR
Unify the visual identity of the game, define the art style and ensure that all assets are consistent with the overall vision.
3D Top-down shooter roguelike in a custom Game Engine with C++ and OpenGL. The game features a stilized comic art style.
Every year, students from CITM develop a videogame with an own game engine. This time, as Pixel Playground, we have developed a rogelike top-down shooter with Guardians of the Galaxy as theme and it was developed in the short period of time of 3 months.
The game features stilized comic art style. Due to the custom engine, assets were developed in low poly to reach a better optimization.
Unify the visual identity of the game, define the art style and ensure that all assets are consistent with the overall vision.
Create and design 3D characters that fit within the game's art style and narrative.
Rigging and animating characters to bring them to life in the game.
Texturing environments, props and UI design.
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